//==============================================================================
// Jav cav_anim.txt
//==============================================================================
//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}
//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define soulauroraborn
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul AuroraBorn
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
//      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
            Visual Cavalry X Javelin Head Hero
         }
      }
   }
}

//==============================================================================
anim Bored
{
  SetSelector
  {
    Techlogic None/Copper Weapons/Bronze Weapons/Iron Weapons
    SetSelector
    {
      ContainLogic
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_BoredA
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
		}
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_CarryBored
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
    }		
    SetSelector
    {
      ContainLogic
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_BoredA
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_CarryBored
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
    }		
    SetSelector
    {
      ContainLogic
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_BoredA
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_CarryBored
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
    }		
    SetSelector
    {
      ContainLogic
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_BoredA
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_CarryBored
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
    }		
  }
}

//==============================================================================
anim Walk
{
  SetSelector
  {
  Techlogic None/Copper Weapons/Bronze Weapons/Iron Weapons
    SetSelector
    {
    ContainLogic
      set hotspot
      {
         version
         {  
		Visual Cavalry X JavelinH_WalkA
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
               tag FootstepLeft 0.20 true   
               tag FootstepRight 0.75 true   
		ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
		ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
		ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
		Connect TopOfHead Head hotspot
		Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {  
		Visual Cavalry X JavelinH_Carry
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
               tag FootstepLeft 0.20 true   
               tag FootstepRight 0.75 true   
		ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
		ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
		ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
		Connect TopOfHead Head hotspot
		Connect FRONTABDOMEN heroglow hotspot
         }
      }      
    }
    SetSelector
    {
    ContainLogic
      set hotspot
      {
         version
         {  
		Visual Cavalry X JavelinH_WalkA
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
               tag FootstepLeft 0.20 true   
               tag FootstepRight 0.75 true   
		ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
		ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
		ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
		Connect TopOfHead Head hotspot
		Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {  
		Visual Cavalry X JavelinH_Carry
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
               tag FootstepLeft 0.20 true   
               tag FootstepRight 0.75 true   
		ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
		ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
		ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
		Connect TopOfHead Head hotspot
		Connect FRONTABDOMEN heroglow hotspot
         }
      }      
    }
    SetSelector
    {
    ContainLogic
      set hotspot
      {
         version
         {  
		Visual Cavalry X JavelinH_WalkA
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
               tag FootstepLeft 0.20 true   
               tag FootstepRight 0.75 true   
		ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
		ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
		ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
		Connect TopOfHead Head hotspot
		Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {  
		Visual Cavalry X JavelinH_Carry
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
               tag FootstepLeft 0.20 true   
               tag FootstepRight 0.75 true   
		ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
		ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
		ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
		Connect TopOfHead Head hotspot
		Connect FRONTABDOMEN heroglow hotspot
         }
      }      
    }
    SetSelector
    {
    ContainLogic
      set hotspot
      {
         version
         {  
		Visual Cavalry X JavelinH_WalkA
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
               tag FootstepLeft 0.20 true   
               tag FootstepRight 0.75 true   
		ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
		ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
		Connect TopOfHead Head hotspot
		Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {  
		Visual Cavalry X JavelinH_Carry
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
               tag FootstepLeft 0.20 true   
               tag FootstepRight 0.75 true   
		ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
		ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
		Connect TopOfHead Head hotspot
		Connect FRONTABDOMEN heroglow hotspot
         }
      }      
    }
  }
}

//==============================================================================
anim Death
{
   SetSelector
   {
   Techlogic None/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
		Visual Cavalry X JavelinH_DeathA
                tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
		ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
		ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
		ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
		Connect TopOfHead Head hotspot
		Connect TopOfHead Blood hotspot
		connect ATTACHPOINT soul hotspot
		connect ATTACHPOINT soulaurora hotspot
		connect ATTACHPOINT heavenlight hotspot
		connect ATTACHPOINT soulbirth hotspot
         }
      }
      set hotspot
      {
         version
         {
		Visual Cavalry X JavelinH_DeathA
                tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
		ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
		ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
		ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
		Connect TopOfHead Head hotspot
		Connect TopOfHead Blood hotspot
		connect ATTACHPOINT soul hotspot
		connect ATTACHPOINT soulaurora hotspot
		connect ATTACHPOINT heavenlight hotspot
		connect ATTACHPOINT soulbirth hotspot
         }
      }
      set hotspot
      {
         version
         {
		Visual Cavalry X JavelinH_DeathA
                tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
		ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
		ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
		ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
		Connect TopOfHead Head hotspot
		Connect TopOfHead Blood hotspot
		connect ATTACHPOINT soul hotspot
		connect ATTACHPOINT soulaurora hotspot
		connect ATTACHPOINT heavenlight hotspot
		connect ATTACHPOINT soulbirth hotspot
         }
      }
      set hotspot
      {
         version
         {
		Visual Cavalry X JavelinH_DeathA
                tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
		ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
		ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
		Connect TopOfHead Head hotspot
		Connect TopOfHead Blood hotspot
		connect ATTACHPOINT soul hotspot
		connect ATTACHPOINT soulaurora hotspot
		connect ATTACHPOINT heavenlight hotspot
		connect ATTACHPOINT soulbirth hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
  SetSelector
  {
    Techlogic None/Copper Weapons/Bronze Weapons/Iron Weapons
    SetSelector
    {
      containLogic
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_IdleA
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_CarryIdle
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }  
    }    
    SetSelector
    {
      containLogic
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_IdleA
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_CarryIdle
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }  
    }    
    SetSelector
    {
      containLogic
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_IdleA
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_CarryIdle
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }  
    }    
    SetSelector
    {
      containLogic
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_IdleA
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_CarryIdle
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }  
    }    
  }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
   Techlogic None/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_AttackA
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
				        tag SpecificSoundSet 0.50 false Javelin checkVisible 
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_AttackA
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
				        tag SpecificSoundSet 0.50 false Javelin checkVisible 
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_AttackA
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
				        tag SpecificSoundSet 0.50 false Javelin checkVisible 
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_AttackA
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
				        tag SpecificSoundSet 0.50 false Javelin checkVisible 
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
   Techlogic None/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_FlailA
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_FlailA
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_FlailA
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_FlailA
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
    Techlogic None/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_BirthA
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Standard
				Connect TopOfHead Head hotspot
				connect ATTACHPOINT soulauroraborn hotspot
				connect ATTACHPOINT heavenlight hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_BirthA
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Copper
				Connect TopOfHead Head hotspot
				connect ATTACHPOINT soulauroraborn hotspot
				connect ATTACHPOINT heavenlight hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_BirthA
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				ReplaceTexture Attachments A Spear Iron/Attachments A Spear Bronze
				Connect TopOfHead Head hotspot
				connect ATTACHPOINT soulauroraborn hotspot
				connect ATTACHPOINT heavenlight hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X JavelinH_BirthA
				ReplaceTexture Cavalry X Javelin Iron/Cavalry X Javelin Hero
				ReplaceTexture Cavalry X Javelin Horse Iron/Cavalry X Javelin Horse Hero
				Connect TopOfHead Head hotspot
				connect ATTACHPOINT soulauroraborn hotspot
				connect ATTACHPOINT heavenlight hotspot
         }
      }
   }
}
